Specific Event Listener
class SpecificEventListener( var loaded: EventInteractor.SpecificEventListener.LoadedListener? = null, var desiredRingChanged: Consumer<Ring>? = null, var ringEnqueuedForLoading: Consumer<Ring>? = null, var downloadProgress: Consumer<DownloadProgress>? = null, var ringPrefabLoaded: Consumer<Ring>? = null, var ringPrefabLoadFailed: Consumer<RingLoadingFailure>? = null, var displayedRingChanged: Consumer<Ring>? = null, var unusedRingUnloaded: Consumer<Ring>? = null, var tfModelsUpdateCheckpoint: Consumer<TfModelsUpdateCheckpoint>? = null, var handDetectorReplaced: Consumer<HandDetectorReplacedEvent>? = null, var ringReplacementFailed: Consumer<Ring>? = null)
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Contains all specific event listeners such as desiredRingChanged, downloadProgress etc.
Constructors
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fun SpecificEventListener( loaded: EventInteractor.SpecificEventListener.LoadedListener? = null, desiredRingChanged: Consumer<Ring>? = null, ringEnqueuedForLoading: Consumer<Ring>? = null, downloadProgress: Consumer<DownloadProgress>? = null, ringPrefabLoaded: Consumer<Ring>? = null, ringPrefabLoadFailed: Consumer<RingLoadingFailure>? = null, displayedRingChanged: Consumer<Ring>? = null, unusedRingUnloaded: Consumer<Ring>? = null, tfModelsUpdateCheckpoint: Consumer<TfModelsUpdateCheckpoint>? = null, handDetectorReplaced: Consumer<HandDetectorReplacedEvent>? = null, ringReplacementFailed: Consumer<Ring>? = null)
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Types
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Interface definition for a callback that will be invoked when UnityPlayer has loaded the scene and is ready to receive the messages