Ar Fragment
Fragment with ArView (actually UnityPlayer) initialization capability
Constructors
Functions
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open override fun getDefaultViewModelProviderFactory(): ViewModelProvider.Factory
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Initialize ArView. Initialization consists of starting UnityPlayer and receiving the onLoad event
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open override fun onCreateContextMenu( @NonNull p0: ContextMenu, @NonNull p1: View, @Nullable p2: ContextMenu.ContextMenuInfo?)
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open fun onCreateOptionsMenu(@NonNull p0: Menu, @NonNull p1: MenuInflater)
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open fun onCreateView( @NonNull p0: LayoutInflater, @Nullable p1: ViewGroup?, @Nullable p2: Bundle?): View?
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Method to call after ArView (UnityPlayer) has been initialized
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override fun <I : Any, O : Any> registerForActivityResult(@NonNull p0: ActivityResultContract<I, O>, @NonNull p1: ActivityResultCallback<O>): ActivityResultLauncher<I>
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override fun <I : Any, O : Any> registerForActivityResult( @NonNull p0: ActivityResultContract<I, O>, @NonNull p1: ActivityResultRegistry, @NonNull p2: ActivityResultCallback<O>): ActivityResultLauncher<I>
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open fun setEnterSharedElementCallback(@Nullable p0: SharedElementCallback?)
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open fun setExitSharedElementCallback(@Nullable p0: SharedElementCallback?)
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open fun shouldShowRequestPermissionRationale(@NonNull p0: String): Boolean
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